![]() ![]() I do not fully agree with the mechanics of the grab, also dashing through enemies is essential for the gameplay.I think it is not good to deny certain mechanics, such as sticking to enemies or passing through them. * Enemies will overcompensate to you struggling frequently, making it harder to struggle so maybe it is a good idea to try to catch them off guard.Ĭlick to expand.Dev build 5 feedback (long post) * Escape attempts have a random chance of success * Stand up from knockdown requires full stamina * Knocked down staming regen is slower based on how much HP is missing * Bigoni has special struggle stats so he is easier to escape * Enemies heal a small amount each time they clap cheeks * Enemies can now grab you if you stand too close * Adjusted struggle curves to be marginally better luck * Removed more grabs from specific monsters and training dummy * Prevent monsters from grabbing while stunned by parry * Removed more grabs from specific monsters * Added slowdown to dashing through monsters * Impregnation timer or pregnancy timer can be cleared from a save point ![]() * Impregnation timer can be reset with down + use keys * Removed struggle from use key, improved struggle effect since it can't be spammed as quickly * Added unique grapple mechanics to clock monster and white inquisition * Added nerfs to dog boss and butcher grabs * Enabled immediate get up around new mechanic * Birthing animation no longer escapable, pinning stamina to 0 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |